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Getting light position and direction by selecting the vertex where the users want to put highlight.
 
Copying the function of relaxing polygon edges from 3dMax.
 
Action Library is a platform to save poses and expressions as libraries.
Users can not only control and manage each attribute of poses and expressions in the library,
but organize the Library File as they want as well.
 
Tranfer UV and Shader from source object to target object when they have the same shape. Mirror UV and Shader from source side to target side when they have the mirror shape. Allow different topology.
 
Technique of Coral 3S Shader is from RenderMan - Theory and Practice, Pixar 2003. Now intergraded into Maya.
 
Collect almost all the settings of rendering. Optimize them semiautomaticly including: Level of details、Smoothness、Texture Resolution、Camera Setting、Render Global and so on... (35% finished)
The mel is stopped developing. I will restart it for commercial purpose. Please contact me if you're interested in it.
 
Creat Z Pass Shader network automaticlly.
Support transparent map/paint effects/hair.
 
Import Maya WeightMap. Allow different topology.
 
Show Length、Width and Height of one model. Useful in game modeling.
 
Pass UVs and shaders infomation from source group to target group. eg. The Source group is shaded while the target group is rigged. The different DAG structure of source and target group are available.
 
Offset the surfaces of Polygen/SubD/NURBS along normals.